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Faculty of ICT inspires young minds through coding

Academics

8 October 2026

By Thembeka Manetje and Arnold Nkuna

The Tshwane University of Technology's (TUT) Faculty of Information and Communication Technology (ICT) continues to ignite a passion for technology among young learners through innovative outreach initiatives. Recently, the Faculty hosted an engaging Rangers Tournament that combined coding, environmental awareness and teamwork, providing learners with a unique and interactive educational experience.

coding The tournament brought together learners from Lethabong, Sikhululekile and Mapenane High Schools, the three ICT Schools of Specialisation adopted by the Faculty. Hosted in partnership with the Leva Foundation, the event formed part of the Faculty's ongoing outreach programme aimed at supporting learners and creating meaningful opportunities for skills development and learning.

At the heart of the event was the Tangible Rangers challenge, an interactive educational game designed to introduce learners to intermediate coding concepts in an enjoyable and accessible manner. Working in teams, participants were required to collaborate, share ideas and solve challenges collectively, reinforcing the importance of communication and teamwork in problem-solving environments.

Beyond coding, the game delivered a powerful environmental message by teaching learners about wildlife conservation and the damaging impact of poaching. By linking programming skills with real-world challenges, the activity demonstrated how technology can be leveraged to address pressing societal and environmental issues.

As learners progressed through the competition, they strengthened their logical thinking, sequencing and problem-solving abilities while developing critical and strategic thinking skills. The hands-on approach highlighted that coding is not confined to computer laboratories but can be creative, collaborative and enjoyable.

coding 3 The tournament was facilitated by Evidence Mokoena, Regional Coordinator for Tangible, and Simphiwe Magakwe, Programme Manager for Tangible. They guided learners through the game and supported participants throughout the competition. Additional support was provided by teachers from the participating schools, Faculty of ICT staff members and female students from the Girls in Tech Empowerment Programme.

For the Faculty of ICT, the initiative reflects a broader commitment to strengthening relationships with its adopted Schools of Specialisation while exposing learners to the diverse opportunities available within the ICT sector. Through programmes such as the Rangers Tournament, the Faculty continues to nurture curiosity, build digital competencies and inspire the next generation of technology innovators and problem-solvers.

coding 2